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TEXOMA TWISTERS WRESTLING SPONSORED BY:

WRESTLING SCORING
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General Wrestling Scoring Procedures

With the differences noted above, four general scoring procedures are common to freestyle, Greco-Roman, and collegiate-style wrestling:

 Takedowns

 are scored when one wrestler brings the opponent down to the mat from a standing position. Additional points are awarded when a wrestler takes the opponent directly to his or her back. Common takedowns include single legs, double legs, high crotches, headlocks, bodylocks, shrugs, and fireman's carries.

 Reversals:

 are scored when a wrestler, controlled by the opponent on the mat, executes a move that allows the wrestler to assume a controlling position on top of the opponent, thus reversing the situation. Common reversals include switches, rolls, and hip heists.

Nearfalls:

 Exposing an opponent's back to the mat is a scoring technique in all styles of wrestling. In international wrestling, all a wrestler must do to earn points is tilt the opponent's back toward the mat, breaking a 90 angle. In collegiate and secondary school wrestling, a wrestler must not only tilt the rival's back toward the mat, breaking a 45 angle, but also hold the back in this position to score points. Common "pinning combinations" include the half-nelson, bar arm, cradle, and tilt leg ride.

 Escapes:

 are scored when a wrestler, controlled by the opponent on the mat, frees himself or herself and moves to a standing position, facing the opponent. Common escapes include the standup and the sitout.

Scoring

Dual Match Results

3 points- Decision:

 - winner's score exceeds loser's score by 1-7 points.

4 points- Major Decision:

 - winner's score exceeds loser's score by 8-14 points.

5 points- Technical Fall:

 - winner's score exceeds loser's score by at least 15 points.

6 points- Fall - (Also known as a pin):


             - Default - awarded when one competitor cannot complete the match.
             - Forfeit - when you fail to appear for your match and your opponent is dressed and on the mat, ready to go.
             - Disqualification - when a competitor is removed from participation in accordance with penalty chart.

Fall

when any part of both shoulders or both scapulae of either wrestler are in contact with the mat for at least 2 seconds. Also known as a pin. Individual points are not awarded for a pin, but of course, you win the match regardless of point totals earned prior to the fall.

Technical fall:

- when a wrestler has earned a fifteen point advantage over the opponent.

Positions

Neutral:

 - neither wrestler has control.

In bounds:

 - contestants are considered to be in bounds if the supporting parts of either wrestler are inside the boundary lines (usually the knees, side of the thighs, and buttocks). Wrestling continues as long as either contestant is in bounds.

Position of advantage:

 - contestant is in control and maintaining restraining power over opponent. Control is the determining factor.

Neutral starting position:

 - both contestants standing up, facing each other, one foot on the starting line, the other foot behind the foot on the line.

Defensive starting position:

 - wrestler is at the center of the circle, stationary on hands and knees. Both knees are on the mat behind and parallel to the rear starting line. Heels of both hands on the mat in front of the forward starting line. Elbows must not touch the mat.

Offensive starting position:

 - wrestler is at the side of opponent with at least one knee on the mat on the near side of the opponent.
The near side is the one on which the offensive wrestler places the palm of the hand on or over the back of the elbow. The head is placed on or above the spinal column of the opponent's back. The other arm is placed loosely around the defensive wrestler's body, perpendicular to the long axis of the body, with the palm placed loosely over the defensive wrestler's navel. A knee or foot may be placed behind the defensive wrestler's feet. The offensive wrestler's legs or feet may not be in contact with the defensive wrestler.

Do not take the offensive starting position until you are directed to do so by the referee. If you take the offensive starting position before the referee tells you to do so, the defensive wrestler may not be ready. This will result in a technical violation, and ultimately will cost you penalty points in a match

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